AI Insights · Timothy · July 2024
Top 5 Casual Games Performance in Middle East Q2 2024
Discover the performance trends of the top 5 casual games in the Middle East during Q2 2024, including downloads, revenue, and active users from both iOS and Android platforms.
The second quarter of 2024 has been eventful for the top casual games in the Middle East. The data from Sensor Tower highlights the performance of these popular games on a unified platform, combining insights from both iOS and Android users.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC saw its weekly revenue fluctuate, starting at approximately $720K in early April and peaking at around $886K in the final week of June. Weekly downloads started strong with around 69K in the first week of April but experienced a dip mid-quarter, closing at around 69K again by the end of June. The weekly active users remained robust, hovering around 950K to 1M throughout the quarter.
Royal Match from Dream Games demonstrated consistent weekly revenue, beginning the quarter at approximately $669K and ending at about $644K. Weekly downloads showed an upward trend, peaking at around 83K in mid-May before settling at approximately 63K by the end of June. The game maintained a strong user base with weekly active users ranging from 780K to 870K.
Candy Crush Saga by King experienced a steady increase in weekly revenue, starting at around $280K and reaching up to $377K by the end of June. Weekly downloads were relatively stable, averaging around 42K to 54K throughout the quarter. The game kept a high number of weekly active users, fluctuating between 850K and 910K.
Ludo STAR from Gameberry Labs showed notable revenue trends, starting the quarter at about $330K, dipping to around $230K in mid-June, and ending at approximately $287K. Weekly downloads experienced a dip mid-quarter but rebounded to around 81K by the end of June. Active users remained strong, ranging from 900K to over 1M throughout the quarter.
Coin Master by Moon Active had a stable weekly revenue, starting at $235K and seeing slight fluctuations to end at approximately $270K. Weekly downloads saw a gradual decline from about 11K in early April to around 4.5K by the end of June. Weekly active users remained relatively steady, averaging around 73K, with a slight dip towards the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.